FTC focuses on combining the aspects of sports with science and technology. The team must raise funds, design their team, and work together to create a robot to achieve tasks, all in competition with other teams. Being part of the FTC team will give you the opportunity to work with professional engineers, design and build a robot, and use highly advanced hard- and software. The final product will have a place to compete in tournaments, as well as having a chance of making it to the World Championships. As an added benefit, the FTC team can qualify for nearly $14.8 million in college scholarships. Not only is being part of the FTC team a thrilling and stimulating experience, the members learn new and innovative skills and prepare themselves for technical jobs in their future.
2012- Ring it Up!
There are three types of Alliance-colored Rings – Normal Rings (18 per Alliance), Weighted Rings (6 per Alliance), and Autonomous Rings (2 per Alliance). The Normal and Weighted Rings are visually identical and are placed prior to the start of a Match on Ring Dispensers located on the perimeter of the field. There are two Red Alliance Ring Dispensers and two Blue Alliance Ring Dispensers each containing 12 Rings (both Normal and Weighted – randomly intermixed). The Corner Goals are located in the field perimeter wall corners next to each Alliance Station. The Scoring Area consists of a Rack of Pegs (3 levels x 3 columns) and a Center Floor Goal. There are two sides to the Rack, one facing the Red Alliance Station and the other facing the Blue Alliance Station, but Alliances may score on either side as each 3×3 grid is scored independently.
2011- Bowled Over!
The object of the game is to score more points than your opponent’s alliance by placing racquet balls into crates and then stacking the crates. Teams will be challenged to complete tasks during autonomous and driver controlled periods and will score special racquetballs and six pound bowling balls for additional points.
2010- GET OVER IT!
The object of the game is to score more points than your opponent’s alliance by emptying baton dispensers filled with 6-inch long PVC tubes and scoring them in stationary and rolling goals. Teams will be challenged by completing tasks during autonomous and driver-controlled periods and will be scoring special kinds of PVC tubes for extra points and possibly double points for a goal at the end of a match. Batons scored in the autonomous period will be counted once at the end of the period and again at the end of the driver-controlled period if they remain in the goal.
The object of the game is to score more points than your opponent’s alliance. Points are earned by releasing the balls from the Ball Chutes in autonomous mode, by shooting balls into the goals in the center of the field (high or low) in both autonomous and driver-controlled periods, and shooting balls into the off-field goals during the last 30 seconds of the match. Balls scored in the autonomous period will be counted once at the end of the autonomous period and again at the end of the driver-controlled period, if they remain in the goal.